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 Ninja All Stars - State of the Game 
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Joined: April 7th, 2015, 2:21 pm
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I recently pulled my Kickstarter copy of NAS off the shelves where it rested for a year due to the large amount of negative reviews and lack of support from Ninja Division. I setup the game with my girlfriend and we did a Kitsune vs Ijin game in Infiltration which lasted too long but I had fun. Thankfully, I felt the game system was deep enough to be enjoyable, even if my team of scary demons occasionally fell on their own swords during the attack. Her MVP ninja was the Kitsune stealth spitballer who she named Teemo. He took out 5 models including my Chunin in the back of the head.

I haven't seen the clan models in a year so I was pleasantly astounded by the details and how great everything looked. The Moon cards which bend the rules are great. The ones that just reroll are very bland. The rules were pretty straightforward but we had to house rule one or two things we could not find written clearly.

In summary, I like the game! I look forwards to painting up the clans and getting to teach friends how to play in the league. I definitely see potential in the product line and I hope Ninja Division doesn't abandon the game due to bad reviews. There's plenty of fun to be had in modified rules such as one player running Sentries in the castle with the other getting 3 models only to stealth Tenchu-style infiltrate and 'takeout' the VIP. The Ronins are all so cute it's a shame the rules don't let you play them without seriously hindering the development of your league clan. I am swimming in Koban and I noticed a fan made a 'shop' which could be great for 2.0 rules. Letting you bring 3 item cards you purchased to influence the battlefield... Lots of ideas!

Anyone know if NAS has life in 2017 with support from the producers? (New maps, rules 2.0, league kits?)


March 7th, 2017, 2:51 pm
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Joined: January 26th, 2017, 6:39 pm
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Shop is a very good idea !!

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March 7th, 2017, 4:12 pm
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Joined: July 12th, 2012, 3:49 am
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March 8th, 2017, 11:19 pm
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Denizen
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Joined: July 12th, 2012, 3:49 am
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UN17 wrote:
Anyone know if NAS has life in 2017 with support from the producers? (New maps, rules 2.0, league kits?)
All I can say at this time is that we haven't given up on Ninja All-Stars.


March 8th, 2017, 11:23 pm
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Minion
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Joined: November 11th, 2015, 5:18 pm
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UN17 wrote:
Anyone know if NAS has life in 2017 with support from the producers? (New maps, rules 2.0, league kits?)


There was at least two new maps with sentries hinted or previewed. However, it appears almost every product line is delayed with an undefined timeline.


March 9th, 2017, 2:41 pm
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Joined: January 26th, 2017, 6:39 pm
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Nice news, new mission maybe? Or an adventure mission?

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March 9th, 2017, 5:03 pm
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Mini-Boss
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Joined: November 29th, 2013, 7:12 am
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I would love for some more stuff for ninja all stars. But seeing as i am waiting on super dungeon, for the moment I greatful for the delay in ninja all stars stuff so i am not waiting on multiple games. :lol:


March 10th, 2017, 6:38 pm
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Denizen
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Joined: May 15th, 2015, 9:39 am
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i'd be happy just with that new board and sentries, enough to tide me over for another 18 or so months


March 10th, 2017, 8:27 pm
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Joined: May 7th, 2012, 2:46 am
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UN17 wrote:
I setup the game with my girlfriend and we did a Kitsune vs Ijin game in Infiltration which lasted too long but I had fun.


Awhile ago a friend and I played a league season and tried all the scenarios. They were all fun to play, and we did take notes on how we would shorten the number of turns for each of them for any future use. They all can be a few turns shorter without sacrificing the feel.

We haven't been able to schedule a re-match yet, but we're both looking forward to being able to match our schedules to play again!

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March 28th, 2017, 3:28 am
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Minion
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Joined: April 14th, 2015, 2:19 pm
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I would love to see another map set with sentries.

I would figuratively kill for the opportunity to purchase more dice!

I would also jump on a new NAS Kickstarter on day one!


July 14th, 2017, 6:29 pm
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Minion
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Joined: November 22nd, 2012, 5:01 pm
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I know late to the discussion, but still holding hope their plans for the Ninja Ambush (and the Frostbyte SDE sets) have only been pushed back as SD:L dragged on.

Kinda sad I have had my KS set sitting on a shelf for a year and a half and now start trying to come up with new stuff for it.


September 9th, 2017, 1:54 pm
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Danteire wrote:
I know late to the discussion, but still holding hope their plans for the Ninja Ambush (and the Frostbyte SDE sets) have only been pushed back as SD:L dragged on.

Kinda sad I have had my KS set sitting on a shelf for a year and a half and now start trying to come up with new stuff for it.


What are your plans for it Danteire?


October 3rd, 2017, 7:50 am
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Joined: November 22nd, 2012, 5:01 pm
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Just minor stuff i dreamed up, never really tested anything:

-thought up a "training trial" in place of "play a brawl match" as a first game. Just a small map (trying to stitch together pics of the existing maps :D ) and maybe 4-5 shrine ninjas per team. Winning objective is a list of actions you have to complete: make a back attack, gain an assist in an attack, make 3 shuriken attacks, enter stealth, gain bonus from a shrine. Just general stuff to help people see what actions & options are available to you.

-because people rightly dont like how underused most Ronin are, some form of "Ronin Rumble Arena". Players pick their Chunin and 2-3 other non-Ronin/Oni (maybe Madoushi, not sure) and are given 2 random Ronin cards and pick one to join them (or if need more numbers, pick 3-4 cards and choose 2). Just a short little brawl, maybe VP for wounding/stunning (with less given if the Ronin makes the hit).

-to counter the Ijin Void Mastery juggernaut, change it up so the Masteries slightly buff choosing that elemental dice in combat. Alos to help buff up the likes of Tanchyo only getting more Air "Yay...more Air results...just what I needed..."
-Earth Mastery: attack stuns all ninjas in the 3 squares opposite the attackers (punching so hard the force travels through and hits others with the blast wave)
-Void Mastery: removed ninja also gets a delay token (all I could come up with that wouldnt feel like more power to Ijin)
-Air Mastery: either move the defender 6 squares (not much of an upgrade), move 1-2 more enemy figures (okish) or if the defender is moved into a structure space it stops and takes a stun token (almost feel this should be the default Air action, very situational but makes sense if you blow soemone into a wall!)
-Spirit Mastery: attacker drops a smoke or gas bomb as they get taken out, either giving a Poison or Curse token to all enemies adjacent
-Fire Mastery: eh....erm...
-Water Mastery: ah...ahh

Last two elude me, obvious Fire one of only stunning opposing models is already there in Precision Strike....best I can come up with is taking an extra Stun token to place your AT stats worth of extra Stuns on affected targets (just going out in a fire blaze of fists, knees and legs!!) The Water dice result is so all over the place, its effects are defined by who picks it/placement and rotation can be very fluid *badum tsh* so a hard and fats rule is tough. Either moving an extra attacker/defender (depends on whichever is the WaterMastery user) or giving a Slow token (again, to whichever is opposite the WM user).


October 3rd, 2017, 2:30 pm
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