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 Alternate Advancement 
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Dungeon Boss
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Joined: March 14th, 2012, 4:33 pm
Posts: 1045
Location: Utah
Looking over the section on advancement led me to think that it might be pretty cool for a league to change the advancement rules around a bit.

(By the way, I'm not saying the rules as written are bad- I'm just looking at some of the fun that can be had if we mess with them)

- Elemental Affinities League:

*For every non-hero ninja you recruit, roll one die. Add that affinity to the ninja.

This will allow for a lot of new combinations among the different clans. It will shake up some balance things over the course of the league, as I think some combinations are better than others, but I don't think that any of them will break the game.

This also allows players to plan out their advancements (mostly).

- Chaotic Keyword League

*If he did not roll doubles, the advancing ninja must choose a keyword that is either general or from an element that they rolled.

This messes with your ability to have long term plans for your ninja, but really makes them all unique.

Anyway, what do you all think?

Image Garden Ninja Studios

February 2nd, 2016, 8:57 pm
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Joined: November 29th, 2013, 7:12 am
Posts: 667
i have yet to play league but i think the chaotic would be fun as i see a lot of ijin horns "armies" and i believe it would be fun if you had to choose one of the elements rolled.

February 3rd, 2016, 12:10 am
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Joined: May 15th, 2014, 9:10 am
Posts: 592
I'd think, if you'd roll 1 D6 for the keywords, too, it might be way more fun. The planned, perfect builds of some clans look way too strong to me.

I claim the right to be unhappy

February 8th, 2016, 12:51 pm
Bottle Cap

Joined: June 14th, 2018, 8:06 am
Posts: 5
Look what we put together today All SD backers will have the choice of picking either the standard or alternate color scheme once we send out Kickstarter surveys.

Sport nutrition here:

July 4th, 2018, 3:16 am
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