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 Spawn Points & Fire Status 
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Bottle Cap
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Joined: April 1st, 2014, 6:45 pm
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I apologize if this question has already been asked. Like the rules, I find it a bit complicated to whittle down the information I need.

The Question is as follows:

Do spawn points cause fire damage to a hero if the hero moves within an adjacent square of the spawn point? Note: I do not have the game as of yet, and it most likely says it on the card, however, I would like to know.


April 1st, 2014, 6:48 pm
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Ninja Corps
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Joined: November 23rd, 2012, 1:44 am
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Location: College station, TX
If you are playing win Starfire as the boss, then it applies the fire status aliment to the hero.
But yeah it will say specifically.


April 1st, 2014, 6:54 pm
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Ace wrote:
If you are playing win Starfire as the boss, then it applies the fire status aliment to the hero.
But yeah it will say specifically.


Thank you kindly. I thought it might. I'm completely stoked about receiving my game in a couple of days, and so I've been doing my research in advance.

You've been a great help.

Cheers.


April 1st, 2014, 6:57 pm
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Ninja Corps
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Joined: February 13th, 2013, 2:11 pm
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To be more precise: If Starfire is your boss every hero will suffer the fire status effect upon entering a square adjacent to any spawn point. As long as a model suffers from fire it will take one wound every time it gets activated.


April 1st, 2014, 7:00 pm
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Götz Kirchhauser wrote:
To be more precise: If Starfire is your boss every hero will suffer the fire status effect upon entering a square adjacent to any spawn point. As long as a model suffers from fire it will take one wound every time it gets activated.


That's good to know. So, basically, in the case of a Dungeon Delve game, this will not apply since a Mini-Boss is used as the boss, or rather, since Starfire is not used as the boss.

Thanks!


April 1st, 2014, 8:12 pm
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Exactly! ;)


April 1st, 2014, 8:18 pm
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