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 Custom Legends Tiles 
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Bottle Cap
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Joined: January 22nd, 2016, 2:25 am
Posts: 39
Hello my fellow explorers! Today I bring to you my interpretation of the first Tile for the intro scenario of SDE: Legends.
This is still a WIP. I'll be updating this post with the the other two once I finish them :)
Tile 1Tile v.2
Image
Image


Last edited by Mangeluz on April 23rd, 2018, 1:57 am, edited 1 time in total.



April 14th, 2018, 6:15 pm
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Minion
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Joined: October 29th, 2012, 8:56 pm
Posts: 248
Wow amazing!


April 14th, 2018, 8:56 pm
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Denizen
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Joined: December 11th, 2015, 1:39 am
Posts: 256
That is delightful! What are you using to create it?


April 16th, 2018, 2:57 pm
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Ninja Corps
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Joined: September 4th, 2012, 12:10 am
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Subscribing!

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April 22nd, 2018, 1:42 am
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Denizen
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Joined: April 16th, 2014, 6:41 pm
Posts: 305
Pretty! It doesn't matter much, but if remembering correctly, the first scenario only has one exit. We could of course use wall tiles and exit markers. Your design is actually better as this could be reused on multipath scenarios. Are you planning to mark terrain effects?


April 22nd, 2018, 6:56 am
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Bottle Cap
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Joined: January 22nd, 2016, 2:25 am
Posts: 39
Thank you everyone and sorry for replaying so late. I've Updated the first tile :) the other two still work in progress.
InfinityMax wrote:
That is delightful! What are you using to create it?

I'm using Photoshop and a bunch of isometric game assets. Btw the assets are not mine.
nakano wrote:
Pretty! It doesn't matter much, but if remembering correctly, the first scenario only has one exit. We could of course use wall tiles and exit markers. Your design is actually better as this could be reused on multipath scenarios. Are you planning to mark terrain effects?

I've updated the tile so it has the terrain effects :). Yeah! when I was making it I was thinking of the Fae Woods as a very big forest full of life with many paths so I decided to not make it a closed tile with just one path, that way it can be connected to tiles from the corrupted forest of Forgotten King :)


April 23rd, 2018, 1:57 am
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