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 SDE Mods 
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Joined: March 13th, 2012, 11:00 pm
Posts: 222
Imagine a Dungeon where each side, alongside its other tasks, has to deal with a knight spawning citadel (knights from Princess Ruby's retinue perhaps?), the heroes trying to protect it and the Consul trying to destroy it for an instant victory


a spawning point infested dungeon where two groups of heroes compete to score more points and emerge alive (still no bashing between the good guys) to earn the king's favor

What are your suggestions about possible alternative game objectives and mods of SDE?

March 14th, 2012, 12:51 am
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Joined: March 13th, 2012, 5:59 am
Posts: 45
Location: Holy Temple, Crystalia
Dungeon doors between rooms that need keys dropped from room bosses to open and progress would be fun, not sure how to work it though.. and teleporter tiles too would be in keeping with some of the old SNES rpgs


March 14th, 2012, 12:58 am
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Joined: March 19th, 2012, 1:46 pm
Posts: 53
I like all those Ideas. Especially the Keys and the heroes competition are intruiging.

How about a level with 3 heroes per side, and indestructible spawners. Whichever team stand last, wins?

March 19th, 2012, 2:01 pm
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