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I know I personally love iamfanboy's hero summaries. I have been doing a small series on my blog for the past month. I have gotten two of the new heroes in, as well, but will be revisiting some of the old heroes, in an homage to iamfanboy's excellent reviews.

Questing Knight/Von Wilding
https://superdungeonexplorer.com/2018/0 ... iscussion/

Mistmourn Shaman
https://superdungeonexplorer.com/2018/0 ... rn-shaman/

Cat Burglar
https://superdungeonexplorer.com/2018/0 ... t-burglar/

Rimefrost Warlord
https://superdungeonexplorer.com/2018/0 ... -review-4/

Tusk Raider!
https://superdungeonexplorer.com/2018/03/19/hero-review-5-tusk-raider/

Any comments or feedback would be great! Also, hope you like them. I'll continue to release them every Monday!

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Last edited by tmnturner on March 20th, 2018, 6:41 am, edited 1 time in total.



March 13th, 2018, 11:49 pm
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Holding this space for future blog links

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March 13th, 2018, 11:50 pm
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Also reserving this spot, because of character limits, and stuff.

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March 13th, 2018, 11:50 pm
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Evil consuls have already worked out how to neutralise the Cat Burglar.

Kobolds are to be deployed with water pistols, balls of yarn and red dot laser pens.


Last edited by growlley on March 15th, 2018, 3:19 am, edited 1 time in total.



March 14th, 2018, 1:56 am
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Sneaky Consul!

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March 14th, 2018, 2:09 am
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Thanks for posting. I read the first review for Questing Knight and Von Wildling and I'm a bit confused. I think you have Mighty Throw in your review mixed up with Spinning Axe (which is an ability I don't think Questing Knight has). I do really enjoy the Questing Knight and agree he's a solid hero that can fit in just about any party.

Also you mention that Von Wilder can use his potion on the Consul turn -- it's a blue support potion, so I think it can only be used on the hero's turn.

Also, I think Von Wildling's strength primarily lies in Potion Master -- if you have a second hero with a red potion, he can technically attack 5 times in a single turn, which is usually devastating unless you roll extremely poorly. This paired with his base red dice affords you an increased chance to replenish his potions. Von Wilder I have personally found underwhelming and would expect he's better when you need AOE or hearts and are out of potions on Von Wildling. I've also found pot fueled Regenerate underwhelming b/c it can't heal status effects and can be very swingy. Assuming an average Regenerate against 3 wounds, you'd heal on average 2 wounds and max 6 wounds, but also have a 12.5% chance to heal 0 wounds. That's an average of 1 wound per potion, which makes it under average compared to other Heal pots (which also tend to be Green). The biggest advantage of a blue pot to heal is you can use the pot and then spend actions to replenish the pots, but Von Wilder loses Potion Master when he's shapeshifted and only has one base red die to roll pots. Maybe better depending on the rest of your party.

I would also argue that it's the hero's slightly increased statline (2R is only .33 avg higher than 3B baseline) combined with their stat boosting offensive unique actions that make them more suitable for Blasting since there are plenty of heroes with 2R that are not good blasters specifically b/c they don't have stat boosting actions.

I look forward to reading the other reviews you posted to see if my thoughts align!


March 14th, 2018, 2:17 am
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My apologies. I believe I wrote the Spinning Axe part looking at his older printing. Questing Knight does no longer have the Spinning Axe, but I have not adjusted that. I think I was just excited to get some information down that I forgot to check for his reprinted card.

Also, I apologize about V.W's potion. Sometimes I get my thoughts mixed up. Lol - there are so many heroes, that I make mistakes! I can go back and throw in some edits on that, thanks for the catch. =]

I have actually been trying to do more in-depth research on my later posts, and attempting to clear up the more opinionated information with harder facts like what you said about Regenerate. It just takes time, I guess, and since I seem to have written the first one in a hurry, with no proofreading, I will admit it is not one of my better write-ups.

Thanks for taking the time to let me know.

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March 14th, 2018, 6:56 am
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Also, Sleepy, if it's alright with you, I included your analysis for Lycanthropy in the article, and put your name on it. If you would like me to take it down, just let me know. I thought it was good information, because I do not know everything, I just like to post blogs. =p =p

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March 14th, 2018, 7:04 am
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I read Mistmourn Shaman. I think I am in disagreement with your assessment. I consider him a solid WILL based Tank AOE Support Control Hero. I do not think he can easily fulfill a Blaster roll lacking high baseline offensive stats or self buff actions/potions so compared to other heroes, he will be weaker offensively.

-Tanky due to 2R ARM, Tough, Regenerate, and Spirit Burn if used on self. 3B on primary stat means he's predisposed to roll hearts.
-AOE from Outcast Pyre, but unlike most heroes with Burst 1 attacks, he only has average 3B compared to the more typical 2R or 2B1R base primary stat and he doesn't have any way to boost it himself. I think this ability can shine when used with another hero's WILL boost (e.g. Princess Ruby) or pot based boost (e.g. Fae Alchemist) since the attack is quite powerful if it hits (like Glimmerdusk + Ember Mage!)...but it has to hit in the first place. I agree that it feels like overkill, but sometimes that's the fun :)
-Support is due to being able to use Spirit Burn on another hero and can be used both offensively (Fire) or defensively (Backlash), but is quite expensive to use and thus works best when the other hero is much stronger and the Shaman is much weaker. Fire is not necessarily as good as just adding stat dice compared to a hero like Princess Ruby b/c Mobs can be immune, it doesn't help the hero hit, you can only have 1 Fire debuff on a mob, and it can 'steal' loot from the heroes. Backlash I find limited use in Arcade as it can only deal a max of 1W and I think shines most in Classic when the Consul is not guaranteed to roll stars on offense.
-Control comes with Ancestral Will which can be powerful in Arcade to disrupt Gangs or in Classic to push mobs into tile effects. You can also think of it like giving a limited "Dash" command to another hero, which can be important in Arcade when resolving Plots. I'm not entirely sure how/if he can actually Push himself since I think you can only Compel yourself as Push and Pull requires the caster to be a reference point for the target's movement.

I personally don't think he does well as a 'full' healer b/c his potion is so costly compared to other heroes and is a blue pot rather than green pot so even if you use it on the hero's turn before hero attacks, it can be hard to refill b/f the consul turn. Even with the change to status effects so they're removed at end of activation, with the inclusion of the MMC in 2.0, every hero activation tends to be that much more valuable and not being able to scrub status effects b/f a hero's activation can be quite punishing.

I really like the concept of the hero and feel he's well designed for what he's intended to do, but maybe a bit underwhelming. Unlike other heroes that can tank like Questing Knight, he doesn't have an easy way to deal wounds to keep wrath in Arcade (Fire doesn't give him any Wrath) and in Classic the Consul can just avoid him. Backlash generally requires some ARM investment to be useful so if you give him ARM, you may not give him enough WILL and vice versa. It's not like Questing Knight where even if you give him lots of ARM he can still Massive Sword the boss.

So I think the MistMourn Shaman does best when you bring another hero that can help buff his WILL so he can focus on ARM, but then those heroes tend to also be WILL heroes and thus it's atypical to want/need to bring 2 WILL heroes.


March 14th, 2018, 3:33 pm
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Read Cat Burglar Review. I think you could maybe emphasize her unrivaled mobility. I agree that she's a utility/support character and maybe not beginner friendly, but I think she's also be really fun to play based on her mechanics and I think is a good character for Arcade due to Proficiency.

Regarding her defense, it's not just 3B, but 3B + permanent Stealth + 9 lives + Heal 2 Green pot. Unlike Riftling Rogue and other heroes that use DEX for defense rolls, the Cat Burglar I think is designed simply avoid situations where she may be easily wounded. Stealth is strong Arcade since all Mobs are ranged and in Classic, it provides an edge against ranged monsters, which includes reducing the extra reach on a lot of large models.

Surefoot isn't needed, imo, b/c she has Pounce and Retreat. Pounce is a place, not a move, so she can Pounce over negative tiles including Chasms and Structures as long as she has LoS and this is not affected by Slow. Retreat on the other hand is a move based command that uses the rules for Push, but is still not affected by Slow and she is the only model I think that currently has this ability.

I think a suitable comparison for Cat Burglar is the Riftling Rogue, who was often used to Teleport to chests and get good treasure using her Luck to equip the heroes with treasure faster. She basically gave up her actions and potions so the heroes in the fray would have better gear to actually wound/defend against mobs and when it came time to fight, she'd still have Backstab to get hits in and could stealth/Bamf/defend with Dex when needed. This is the similar role the Cat Burglar occupies, but Proficient works on more than just chests.

So the Rogue had 6 move + 10 teleport for. If she used all her actions for dashing (6), she could hit a total of 6+10+6 = 22 move in a single activation, but realistically would hit 20 and loot a chest.

Cat Burglar on the other hand has 7 move, can Pounce/Retreat 3 times in a turn, which is generally at least 15 movement, but contingent on enemy mob placement. Pounce can technically get up to 7 since you pick a large base model in 5 and LOS and pounce adjacent to their far end, which also lets her get past choke points. So we're already looking at potentially 22 movement with a top end of 28 distance 'moved' with Pounce. She can then use Distracting Fuzzball on herself to Compel an additional 2 movement so you can treat this as a weaker Distilled Stampede from the Thundervale Huntress, for a ridiculous 24-30 squares 'moved' based on monster placement. And this is without Dashing for an extra 6 for 30-36 squares. She can pounce/retreat from spawn points, which are guaranteed on every tile, and treasure chests are within 4 squares and with Proficient, she can still open one, but she can open one every tun. She won't have Luck, but in 2.0, with Treasure chests having more draws on later tiles, Luck is not as strong as it used to be. Unless you grab a Boo Booty, I think she could conceivably open a treasure chest (or two) every time she activates.

The big thing I think is that Proficient gives a free Interact, which is often used for Arcade Plots, meaning the heroes do not need to give up an action that would otherwise be used for attack.

I also like the Throwing Knives action being DEX based b/c it give her the option to bulid DEX offensively and it can be used for AOE on trash or to poison elites/bosses without letting her outpace a typical combat hero.

Cat Burglar I see as a character similar to the Riftling Rogue. The Hero on their own may have only average stats for offense, but they shine by tilting the overall scales in the hero's favor by getting to the treasure faster to help the heroes get the edge in the early/mid game and unlike the Rogue, her Proficient ability feels tailor made to help handle Arcade Plots. It helps show that SDE is a (slightly) deeper game than just kill all the monsters :).

It might be good to include maybe fun combos/strategies?

For example, you could use Fuzzball to Compel a mob closer to a location you want to Pounce to and/or set them up for AOE for a hero activation after the Cat Burglar.

She might be a good pairing with the Tusk Raider b/c she can basically 'leave the party behind' and stay out of the Angry Walrus's range due to her mobility while feeding them Treasure.

The party could concentrate on just grinding on the mobs/spawn point on the first tile while she grabs the treasure and defeats the spawns on the second/third tile. She theoretically has enough dice with 3B STR to defeat a spawn point and she may do so incidentally from Pounce/Retreating from them to get treasure chests.


March 14th, 2018, 7:51 pm
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Read Rimefrost Warlord. I really enjoy your enthusiasm in these reviews :).

I think you might have rounding errors in your dice statistics? I think 2B1R is 2.5 avg, not 2.53 avg stars.

I agree that the range 2 allows him to attack from behind other heroes, but he'll likely be on the front line. The bigger advantage for melee range 2 when paired with a large model, imo, is that you can hit small mobs behind other small mobs so the Consul (primarily for Classic) can't as easily 'wall off' elites/bosses with fodder. Of course, I'm not sure this matters when he has a Sweep 2 unique action, but unless you get the +action loot/gear, he'll typically have at least 1 action for a basic attack.

2R I have comes out to average 2.33, not 2.4 for the ARM stat.

I'm interested in how Frenzy would work with his AOE. I assume you'd roll his base dice to hit for unwounded targets and the separately roll 1R to add to the total to see if he then wounds wounded targets.

With Frenzy, a 2B2R attack averages 3.67, which is enough to wound most elites and maxes at 10, which is enough to get a critical success on most bosses. B/c of Frenzy, maybe you could recommend that you may want another hero to activate first to wound mobs so when the Warlord goes, he gets the bonus 1R.

Absolute Destruction I like that it can be used to clear trash and still does a statboost that pairs with Frenzy to push him to 2B3R I have down as 4.84 avg/13 max to blast elites/bosses.

Summon Support I think has more applications than described. You can use it to help reset a hero that's caught out of position (e.g. Arcade Plot with Ever Changing Maze!). You can use it to help retreat another hero that didn't activate that turn. You can use it to 'sling shot' another hero by first moving 6, then summoning them, so they effectively get extra movement b/f their activation.

I'm just thinking of what fun you could with the Warlord if you had him go first, Sweep some minions, then summon the cat burglar, use her fuzzy furball to move her further, and then she could start her activation in position to potentially get the treasure on Tile 3 on the hero's first activation.

I agree he's a solid offense hero, but being large base w/o surefoot he may have a hard time getting places and in Classic, he's vulnerable to being surrounded/blocked compared to smaller heroes, but then he has a sweep to deal with it.


March 14th, 2018, 8:25 pm
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I was doing .66 for a blue, 1.2 for red, and a solid 2 for greens.
I could use the 1.16 for red, but I was just rounding. I don't think it is that important, so long as I am consistent, and use the same numbers for every character - hero or monster.

I agree with the possibility of combos for heroes, I just sometimes write them in a hurry, and don't spend the most amount of time contemplating every little thing. It's sorta just, whatever comes to me at the time. I think it will come with time spent doing it.

I like your take on the heroes.

It is sort of like how you can read a review on amazon, and someone gives something five stars, and someone else gives it one star. I just am not in love with the Cat Burglar, so maybe her review is slightly lacking. I think you personally overestimate her. Yea, she has mobility, but in the hands of an inexperienced person, they could overextend themselves, and she could die if she is not properly equipped. She is not a standalone hero, which is what I am primarily grading. In the right party, almost every hero can be an A/A+. I just don't think she has the stuff. This is not to start an argument over the Cat Burglar in any way, just stating my intention. =]

All good notes. I will take that into consideration. I am writing a mini boss review today, for my monster review series. If you want to read any of those, we can talk about them, too. I always love talking characters, and am constantly taking criticism to get better. Thanks!

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March 14th, 2018, 8:56 pm
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The rounding makes a difference the more dice you add in and although I think .66 or .67 for B is only .01 difference per blue dice, rounding R from 1.16 to 1.2 is a difference of .04, which is a much bigger difference once you have more than 1 R dice and/or start comparing it to B or G dice.

I mentioned it b/c if you round from 1.16 to 1.2, but then state a value with greater specificity, like 2.53, then I think it's misleading.

I am personally doing:

B = 0.667
R = 1.167
G = 2.000

Then after I add that all together, THEN I round up to the x.xx digits. I think that would improve the consistency/accuracy when comparing the average stars/dice in your reviews.

Anecdotally, I always feel like I roll more whiffs on all red and all blue vs a mix of dice even though that makes no sense :).

I agree that it's ok to disagree with the effectiveness of a hero b/c my experience has largely been that it depends more on how you roll the dice in a given situation and what loot/treasure you get during the match. For example, I've been trying to explain to my wife that there are other heroes and actions that are statistically better than GlimmerDusk Ranger, but she doesn't agree ;).

In terms of fulfilling the 'fantasy' of a cat burglar, I think the hero does very well, especially comparison to previous 'rogue' heroes. Having the 'stuff' I've found often just means getting equipment :). I've had 'strong' heroes end up being the weakest in the party simply b/c we couldn't get the right loot! Usually our poor DEX heroes.


March 14th, 2018, 11:34 pm
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Got one up for the Tusk Raider. Hope you guys enjoy it!

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March 20th, 2018, 6:42 am
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Thanks, tmnturner. I finally got to play him and have my own impressions in the playtesting Arcade thread.

I also took your advice and started going into the Wikia to update the Hero pages with my input -- I see that you've already linked a lot of your hero reviews, which is nice.

When I was getting back into SDE I was sad that there was little and/or outdated content on the wiki, but I feel I'm in a position to contribute/help improve it now :)


March 21st, 2018, 5:04 am
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The wiki is like my love child these days. I have put a lot of hours into it. It's very special to me. =p

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March 21st, 2018, 7:00 am
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This is so awesome, thank you for writing these reviews :D

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March 24th, 2018, 8:53 pm
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