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 A discussion on what we do best. 
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Joined: March 20th, 2015, 8:57 pm
Posts: 27
BergerFett wrote:
my gaming group is finally looking at getting back to playing some RK in prep for TempleCon so I should be able to add some insite for JR&G, NHauer, and now Cordelia Clean as well.


And any new ? I really enjoyed reading this tactic article here and I am really not sure if it was not just this thread, that made me start SSP (ok, I must admit that heavy knights with jetpacks and lances are also pretty cool).

I also want to know if you still take swordsworn with you. I must admit that I tdislike all units (and will try Candy + Prismatic in some time, becaue it souds fine to me to play only uniques), because of the strange damage system.

A simple compel / push against sword knights (already good arm) + arm buffs is still deadly. A single sword knight would not take any damage from a wall, but 5 of them take 15 damage, what even with good armbuffs kill 3.
Normally the unit does not survive very long, if your opponent wants to remove it..


March 27th, 2015, 5:52 pm
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Mini-Boss
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Joined: April 1st, 2012, 10:31 pm
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Location: Newcastle, UK.
The Sword Sworn saw some use in our earlier games but not anymore because of their vulnerability to forced movement.


March 27th, 2015, 8:01 pm
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Joined: August 7th, 2014, 11:44 am
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Meliondor wrote:
BergerFett wrote:
my gaming group is finally looking at getting back to playing some RK in prep for TempleCon so I should be able to add some insite for JR&G, NHauer, and now Cordelia Clean as well.


And any new ? I really enjoyed reading this tactic article here and I am really not sure if it was not just this thread, that made me start SSP (ok, I must admit that heavy knights with jetpacks and lances are also pretty cool).

I also want to know if you still take swordsworn with you. I must admit that I tdislike all units (and will try Candy + Prismatic in some time, becaue it souds fine to me to play only uniques), because of the strange damage system.

A simple compel / push against sword knights (already good arm) + arm buffs is still deadly. A single sword knight would not take any damage from a wall, but 5 of them take 15 damage, what even with good armbuffs kill 3.
Normally the unit does not survive very long, if your opponent wants to remove it..


I still find Swordsworn to be fine. especially with JR&G

I will update the insight on JR&G, Hauer, and Coredelia at some point today.

Updated all by JR&G. Gonna wait until I get home and Have the book in front of me for her. In short though.......freaking good.

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March 30th, 2015, 11:15 am
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