|Soda Pop Miniatures
|2.0 Minions and Ammo Drop, Combat Stimulatents & Psychic Amp
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|Author:||Obsidian-Crane [ March 6th, 2017, 12:02 pm ]|
|Post subject:||2.0 Minions and Ammo Drop, Combat Stimulatents & Psychic Amp|
As Minions no longer have Melee/Ranged/Psychic stats, do these Boosts still work with them or should they say "Hero" instead of "unit".
(Yes I will play and report, I had planned to do that tonight by my opponent was unable to make it.)
|Author:||Major Glitch [ March 8th, 2017, 3:23 am ]|
|Post subject:||Re: 2.0 Minions and Ammo Drop, Combat Stimulatents & Psychic|
If you don't have a stat, you can't increase it. If the boost said "gain" instead of "increase", then you could make a case that a minion would draw a card within the effect of one of these boosts.
However, I agree that the boosts should be reworded for clarity, either to confirm that only heroes benefit from them, or to note that they grant minions the ability to draw one.
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